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​ツクールMV用プラグイン

[Overview]
Plug-in to display characters on Live2d while displaying conversation window

[Preparation]

1. Download samples from the following site.

 

https://github.com/Live2D/CubismJsComponents

2. Unzip the folder.

3. From the example / wwwroot / js / folder put the following files in the rpgmakerMV plugins folder.

4. Download live2dcubismcore.min.js from the following site and put it in the plugins folder of rpgmakerMV

 

https://live2d.github.io/#js

 

※Rename it to live2dcubismcore.min.js → live2dcubismcore_min.js


5. Download plug-in from the following.


https://github.com/MrSlip777/plugins_talk_live2d_cubism3

6. Put the live 2d model (cubism 3.0) in the project folder.

[Setting with rpgmakerMV]

1. Start rpgmakerMV.

2. Set the plugin from the top in the following order.
 ・live2dcubismcore_min.js
 ・live2dcubismpixi.js
 ・live2dcubismframework.js
 ・Live2DPlatformManager.js
 ・Live2DInterfaceMV.js

3. With live2DInterfaceMV, set the path of each file and folder of the live2D model.
※ Up to 16 models can be registered for models.

■Display
TalkLive2d "ModelName" show
Example) TalkLive2d Koharu show

■Erase
TalkLive2d "ModelName" hide
Example) TalkLive2d Koharu hide

■Motion
TalkLive2d "ModelName" motion "MotionName"
※ MotionName is XXX in XXX.motion3.json.
Example) TalkLive2d Koharu Koharu

■ Loop setting of motion
* You can select whether to loop as a motion option or not.
① When looping
TalkLive2d "ModelName" motion "MotionName" loop
② When not looping
TalkLive2d "ModelName" motion "MotionName" noloop


■ Position change
TalkLive2d "ModelName" Right (or center, left)
Example) TalkLive2d Koharu left

■Change in magnification
TalkLive2d "ModelName" scale "value"
Example) TalkLive2d Koharu scale 4.0

[debug]
It can not be executed in the test play.
Please execute index.html in the folder with Edge, IE browser.

[Deployment]
· When executing with Win version
· Please overwrite what was deployed with the latest NW.

Reference


http://b.dlsite.net/RG26890/archives/upgrading_nwjs_within_rpgmakermv

· Browser version
· There is no problem with the local server.
· RPG azumar please change the extension of moc3 file to .jpg.


[Sample Project]
· Projects with plugins can be DL from here.

http://firestorage.com/download/9f5fd90367c7a8e9f21ebbdfbf90d0985ebbe586

[Caution] This project will not work unless you enter the following files.

① Please put the following three files in "/js/plugins".
live2dcubismcore_min.js
live2dcubismframework.js
live2dcubismpixi.js

② From "CubismJsComponents - master/example/assets", put "Koharu", "Mark_model 3" in the "assets" folder.
 

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