ツクールMV用プラグイン
[Overview]
Plug-in to display characters on Live2d while displaying conversation window
[Preparation]
1. Download samples from the following site.
https://github.com/Live2D/CubismJsComponents
2. Unzip the folder.
3. From the example / wwwroot / js / folder put the following files in the rpgmakerMV plugins folder.
4. Download live2dcubismcore.min.js from the following site and put it in the plugins folder of rpgmakerMV
※Rename it to live2dcubismcore.min.js → live2dcubismcore_min.js
5. Download plug-in from the following.
https://github.com/MrSlip777/plugins_talk_live2d_cubism3
6. Put the live 2d model (cubism 3.0) in the project folder.
[Setting with rpgmakerMV]
1. Start rpgmakerMV.
2. Set the plugin from the top in the following order.
・live2dcubismcore_min.js
・live2dcubismpixi.js
・live2dcubismframework.js
・Live2DPlatformManager.js
・Live2DInterfaceMV.js
3. With live2DInterfaceMV, set the path of each file and folder of the live2D model.
※ Up to 16 models can be registered for models.
■Display
TalkLive2d "ModelName" show
Example) TalkLive2d Koharu show
■Erase
TalkLive2d "ModelName" hide
Example) TalkLive2d Koharu hide
■Motion
TalkLive2d "ModelName" motion "MotionName"
※ MotionName is XXX in XXX.motion3.json.
Example) TalkLive2d Koharu Koharu
■ Loop setting of motion
* You can select whether to loop as a motion option or not.
① When looping
TalkLive2d "ModelName" motion "MotionName" loop
② When not looping
TalkLive2d "ModelName" motion "MotionName" noloop
■ Position change
TalkLive2d "ModelName" Right (or center, left)
Example) TalkLive2d Koharu left
■Change in magnification
TalkLive2d "ModelName" scale "value"
Example) TalkLive2d Koharu scale 4.0
[debug]
It can not be executed in the test play.
Please execute index.html in the folder with Edge, IE browser.
[Deployment]
· When executing with Win version
· Please overwrite what was deployed with the latest NW.
Reference
http://b.dlsite.net/RG26890/archives/upgrading_nwjs_within_rpgmakermv
· Browser version
· There is no problem with the local server.
· RPG azumar please change the extension of moc3 file to .jpg.
[Sample Project]
· Projects with plugins can be DL from here.
http://firestorage.com/download/9f5fd90367c7a8e9f21ebbdfbf90d0985ebbe586
[Caution] This project will not work unless you enter the following files.
① Please put the following three files in "/js/plugins".
live2dcubismcore_min.js
live2dcubismframework.js
live2dcubismpixi.js
② From "CubismJsComponents - master/example/assets", put "Koharu", "Mark_model 3" in the "assets" folder.